It’s only been a few days since
Violent Outburst

Creatures you control get +1/+0 until end of turn.
was banned in Modern, and players are already frantically searching for ways to replace the powerful Instant in Cascade shells. Unsurprisingly,
Ardent Plea

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
is the first card lots of players have turned to. In
Crashing Footfalls

Create two 4/4 green Rhino creature tokens with trample.
decks, it’s a relatively easy card to slot in place of Violent Outburst, even without many other changes.
Having to Cascade at Sorcery speed is a big deal for a
Force of Negation

Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
deck. However, it does pitch to Force and
Subtlety

Flying
When this creature enters, choose up to one target creature spell or planeswalker spell. Its owner puts it on their choice of the top or bottom of their library.
Evoke—Exile a blue card from your hand.
, which is a nice bonus. Also, adjusting the manabase is relatively trivial given that many decklists were already playing white for
Leyline Binding

Domain — This spell costs {1} less to cast for each basic land type among lands you control.
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
and
Scion of Draco

Flying
Each creature you control has vigilance if it's white, hexproof if it's blue, lifelink if it's black, first strike if it's red, and trample if it's green.
. Even
Living End

Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
decks which were typically base-Temur have been able to incorporate Ardent Plea to some success.
Interestingly, though, not everyone is choosing to go that route. With Violent Outburst gone, there’s a bit more room for experimentation, and leave it to the masterful innovator Aspiringspike to take matters into his own hands! Rather than adding another three-mana Cascade effect to the basic Living End shell, he’s going deeper and building around a two-mana Cascade Creature. That’s right,
Bloodbraid Marauder

Delirium — This spell has cascade as long as there are four or more card types among cards in your graveyard. (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
is in the house. It certainly has its deckbuilding restrictions to make work, but there are some rewards for accommodating the two-drop. Let’s start by taking a look at some nice synergies to help enable Delirium.
Enabling Bloodbraid Marauder

When it comes to making sure you have Delerium when you cast Bloodbraid Marauder, the easiest card types to get into the graveyard with this shell are definitely Creature and Land. Fetchlands make it trivial to get a Land into your graveyard at minimal cost. Meanwhile, cards like
Grief

When this creature enters, target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Evoke—Exile a black card from your hand.
and
Street Wraith

Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)
provide cheap and easy ways to get a Creature into your graveyard.
On the flip side, getting an Instant and a Sorcery into your graveyard isn’t always the easiest. Luckily, one card in particular fixes this problem easily. Incubation//Incongruity is a split card with two different card types. This means that when you cast Incubation for one mana, not only are you digging for Bloodbraid Marauder, but you are also putting an Instant and a Sorcery in your graveyard on turn one.
Throw in Grief or Street Wraith and a Fetchland, and it’s possible to cast a Delirious Bloodbraid Marauder on turn two! Of course, in some spots it might be worth getting more Creatures into your graveyard before Cascading into Living End. Still, it’s a nice option to have at your disposal.
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Opening the Door for Two-Mana Plays

Besides being able to set up a turn-two Living End, by reducing the cost of your Cascade card to two-mana, you also get access to a slew of two-mana cards. First of all, the additions of Counterspell and
Remand

Draw a card.
are huge. They effectively protect you against opposing combo decks while simultaneously helping you resolve your own combo piece. Now that Violent Outburst is out of the picture, Force of Negation isn’t quite as reliable at pushing your own Sorcery-speed combo through.
Beyond counter magic, this deck also gets access to
Persist

Lastly,
Wail of the Forgotten

• Return target nonland permanent to its owner's hand.
• Target opponent discards a card.
• Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
is a decent role-player in this deck. In the early game, you can use it to get closer to Delerium. Later in the game, though, it’s not out of the question to find a window to cast this for all three modes.
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Intriguing Additions in Legacy

Besides the Modern Living End core, some players are trying out Bloodbraid Marauder in Legacy Crashing Footfalls decks. Obviously, these Cascade strategies benefit a lot from the inclusion of Force of Will. However, what really sets the Bloodbraid Marauder variants apart is, once again, the extra two-drop options available to you.
Getting to run powerful threats like
Tarmogoyf


When this creature enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, this creature deals 1 damage to any target. Then amass Orcs 1.
makes you much less reliant on Crashing Footfalls to win. As such, you are much less vulnerable to problematic hate cards like
Chalice of the Void

Whenever a player casts a spell with mana value equal to the number of charge counters on this artifact, counter that spell.
.
Further, you get access to
Once Upon a Time

Look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
and
Daze

Counter target spell unless its controller pays {1}.
as Instants that you can often cast for free. Once Upon a Time adds a great deal of consistency, Daze is an excellent disruptive element, and both cards make it much easier to obtain Delerium.
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Tradeoffs

The Bloodbraid Marauder and
Shardless Agent

The biggest downside by far, though, is that the Bloodbraid Marauder decks are much worse against graveyard hate. Obviously, traditional Living End decks in Modern are naturally a bit soft to graveyard hate, such as
Leyline of the Void

If a card would be put into an opponent's graveyard from anywhere, exile it instead.
. Cards like
Force of Vigor

Destroy up to two target artifacts and/or enchantments.
and
Foundation Breaker

Evoke {1}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
help at answering hate, but you still need to refuel your graveyard.
The difference is that traditional Living End decks only needed to cycle a few more Creatures after removing the opposing hate piece. The Bloodbraid Marauder variants need to fully assemble Delerium, which can take significantly more time once the hate piece is finally removed. Not to mention, Legacy Crashing Footfalls decks normally don’t care about graveyard hate. With Bloodbraid Marauder as the primary Cascade card, you open yourself up to more forms of hate.
With this in mind, Bloodbraid Marauder Cascade decks feel like a reasonable metagame call at best. If you care more about speed and don’t expect tons of graveyard hate, these shells can be decent to pivot to. Regardless, it’s cool to see players testing these innovative strategies, and it’s worth monitoring to see if they truly catch on.
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