More Dr. Who spoilers are trickling out, and the single card that has me most excited by far is MTG
Everybody Lives!

The Color of Balance

[Tooltips]Balance[/tooltips] has always been an incredibly busted card. So much so that it’s banned in pretty much every format except Vintage, the place where the most busted cards are restricted to one copy each.
For a long time, white has only had a few vastly powerful cards like
Swords to Plowshares



The Color of Imbalance

It was feared early on that
Elesh Norn, Mother of Machines

If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Permanents entering don't cause abilities of permanents your opponents control to trigger.
would be oppressively overpowered and ruin many a Commander game. While it’s definitely ridiculously powerful for only five mana, it turns out that the game has advanced to a point where anything that costs five mana but does not immediately end the game is probably acceptable. Who could blame players for thinking that this card was busted? Taking
Panharmonicon

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MTG Everybody Lives!

Instead of a crazy power creeped version of
Angel’s Grace

You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
, we have this card and we’re all better off for it. What is more fair, more balanced, than saving absolutely everyone?
The beauty of Everybody Lives! is that Wizards did not paint themselves into a corner because this card does a lot. Two mana save your Commander is acceptable. Sure, there are plenty of one mana protection effects out there but for just one more mana you cover both board wipes and single target removal. On top of that you have the insurance policy of stopping the game from ending. For one extra mana, wow, that’s a heck of a card! More than anything this card reminds me of another white card, with lots of options, that used to see a ton of Commander play many years ago.

I feel there is an eerie resemblance to this card. Given that it was originally printed over 15 years ago, of course ,they’re not exactly the same. Sure, many compare Everybody Lives! to
Heroic Intervention

One Versus One Applications
Just like Dawn Charm, you can use Everybody Lives! as a
Fog




• Exile all artifacts.
• Exile all creatures.
• Exile all enchantments.
• Exile all graveyards.
that can solve virtually any situation, seeing another turn at worst should be a live line of play in every game.
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Duel Playable, Multiplayer Super Playable

Easily the least expensive wincon seeing the most play in cEDH, the fact is that Everybody Lives! is a viable way to stop Thoracle plus
Demonic Consultation



No matter what someone tells you, multiplayer Magic is a political game and cEDH is not excluded from that fact. Everything has a cost, nothing is “free.” In high level cEDH, the game resembles a series of 1v3 confrontations until someone wins. Everybody Lives! can change this fact because it gives you something to trade while also not hurting another player’s win percentage. This is where the card does vastly more than what is printed on the card and that can be difficult to follow, so here’s an example.
Choose Your own Board State

Orcish Bowmasters is tearing up more than one format and is pretty much everywhere. It’s amazing for killing any mana dorks or
Esper Sentinel

Here’s the thing. With Counterspell, you just stop the Bowmasters cold. With
Everybody Lives

Let’s talk about board wipe implications. At face value, you stop a large amount of wipes for just two mana. Again, though, it goes deeper than that. When a wipe is on the stack, most of the time, players respond in some way, if they can. Sacrificing to
Ashnod’s Altar


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Other Win/Loss Cards

We started off by mentioning how on point Everybody Lives! is for white. Abyssal Persecutor only nails it for a duel where it has a huge drawback and thus is clearly a black card. In a multiplayer games, the demon actually protects the game because it stops your opponents from losing! Outside of this very unique card, most other cards only stop you from losing and your opponents from winning, so they are not symmetrical. That’s a big part of why
Everybody Lives!

Keep in mind, though, that an incredibly old school white card generates a situation that trumps all of these cards. Divine Intervention generates a draw, which is the ultimate balanced option. If Wizards can keep designing interesting cards that are powerful and fair without printing another version of
Balance

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