For those who have been playing Modern over the last few months, it’s no surprise that Rakdos Scam continues to dominate the format. There are a decent number of other decks that have been putting up results, including classic burn and multi-color
Up the Beanstalk

Not only is planning for Scam very difficult, but the nature of the top decks of the format have reduced the ability for players to innovate. Midrange decks with lots of removal spells that could theoretically gear towards beating Scam would have a tough time beating Up the Beanstalk or The One Ring decks. As a result, players are pressured to be proactive, but the existence of cards like
Fury

When this creature enters, it deals 4 damage divided as you choose among any number of target creatures and/or planeswalkers.
Evoke—Exile a red card from your hand.
and
Orcish Bowmasters

When this creature enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, this creature deals 1 damage to any target. Then amass Orcs 1.
out of Scam makes aggressive Creature-based decks much worse. There’s a reason one of the best “aggressive” archetypes is designed to win on the back of burn spells more than Creatures.
This greatly reduces the number of different angles players can take their decks to attack the metagame. For players to innovate, it requires thinking outside the box.
Well, professional MTG player Gabriel Nassif did exactly this, making top eight of a 325-player Magic Online Modern Qualifier with a unique Izzet Artifacts list. An anti-metaish brew, this deck has game against Scam as well as Cascade variants and big mana decks like Tron. The deck has specific packages to fight against multiple strategies, making it very intriguing.
The Indestructible Land Package

Each of these packages revolves heavily around a specific subset of cards: Indestructible Artifact Lands. Beyond
Darksteel Citadel

{T}: Add {C}.
, Modern Horizons II brought us a slew of Indestructible Artifact Lands that tap for multiple colors of mana, but enter the battlefield tapped. Of course, the untapped Artifact Lands like
Seat of the Synod

While these Lands do enter the battlefield tapped, there is plenty of upside surrounding them that this deck takes advantage of. First of all, as an Izzet deck, Silverbluff Bridge helps fix this deck’s mana. Second, having Indestructible opens the door for playing cards like Boom/Bust. Boom is a two-mana card that is symmetrical, blowing up one of your opponent’s Lands at the cost of one of your own. With these Indestructible Lands, though, this card functions just like a two-mana Stone Rain.
These Lands also let you make use of
Cleansing Wildfire

Draw a card.
. By targeting one of your Indestructible Lands, Cleansing Wildfire acts as a Rampant Growth that also draws you a card, which is very powerful.
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Indestructible Artifact Package

The fact that these Indestructible Lands are also Artifacts opens up the door for you to maximize
Ensoul Artifact

Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types.
. Ensoul Artifact can turn any of these Artifact Lands into 5/5 Creatures with Indestructible. This presents a quick clock against combo decks, can’t be removed by most non-white removal spells, and can block large ground Creatures like Fury forever.
Much like Ensoul Artifact, this deck also plays Rise and Shine. Rise and Shine only makes the Creature into a 4/4, but because it’s not an Aura, your opponent can’t remove this effect with something like
Boseiju, Who Endures

Channel — {1}{G}, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.
. Additionally, Rise and Shine has Overload, so if the game goes long, you can present a bunch of pressure out of nowhere. Both of these cards work well with
Ragavan, Nimble Pilferer

Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Treasure tokens too, assuming your opponent is light on removal.
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The Burn Spell Package

Beyond being able to target your Indestructible Artifact Lands with various effects, their sheer existence on the battlefield also enables you to play some extremely strong burn spells. The biggest of these is certainly Galvanic Blast. In this deck, Galvanic Blast is often going to be strictly better than
Lightning Bolt

Between Galvanic Blast, Lightning Bolt, and Shrapnel Blast, you can often burn the opponent out from even decently high life totals. The presence of The One Ring to dig for these burn spells is a huge bonus, letting you close out games you couldn’t otherwise win. Getting to suit up The One Ring with Ensoul Artifact is cute, and you can even sacrifice it to Shrapnel Blast if the life loss from burden counters is becoming problematic.
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Strengths and Weaknesses

As mentioned, this deck’s ability to attack from multiple different angles is likely a large part of the reason it overperformed. Against Rakdos Scam, Galvanic Blast can answer a quick Fury in conjunction with Not Dead After All. Ensoul Artifact can also enable you to block Fury at will. As for Grief, there are lots of removal spells to topdeck as well as The One Ring to dig you out of the hole.
Against multi-color decks, Cascade strategies, Amulet Titan, and Tron, the land destruction package is unbelievable.
Spell Pierce

The key, though, is consistency and knowing your role. Against decks with
Solitude

Lifelink
When this creature enters, exile up to one other target creature. That creature's controller gains life equal to its power.
Evoke—Exile a white card from your hand.
, Ensoul Artifact is much less reliable, and Spell Pierce doesn’t protect your threat. As strong as Ragavan is, it might get blanked by an opposing copy of
Orcish Bowmasters

When this creature enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, this creature deals 1 damage to any target. Then amass Orcs 1.
in some matchups. While you have some burn spells, you aren’t a dedicated burn deck, so finishing off multi-color Solitude decks without sticking The One Ring can be tough.
What’s nice, though, is that you can kind of pivot your gameplan depending on what you know about your opponent’s deck. If you are facing Tron, you may want to mulligan more aggressively for your Land destruction spells, for example. Against Solitude decks, you may want to mulligan a hand that is super reliant of Ensoul Artifact. Casting Bust later in the game instead of Boom can also be excellent in these slower matchups, potentially winning the game singlehandedly. If you’re looking for a cool new Modern deck with some versatility, or simply love punishing Tron decks and greedy manabases, definitely give this deck a whirl.
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