Since Modern Horizons and Modern Horizons Two were released, most Modern decks have utilized multiple powerhouses from these sets. Cards like
Wrenn and Six

−1: Wrenn and Six deals 1 damage to any target.
−7: You get an emblem with "Instant and sorcery cards in your graveyard have retrace." (You may cast instant and sorcery cards from your graveyard by discarding a land card in addition to paying their other costs.)
and
Fury

When this creature enters, it deals 4 damage divided as you choose among any number of target creatures and/or planeswalkers.
Evoke—Exile a red card from your hand.
changed the landscape of Modern as power creep pushed some archetypes aside. Decks like Infect and Humans fell by the wayside, paving the way for decks like Hammer Time to take their place. As it turns out, Humans as an archetype may not be dead after all.
This past weekend, a deck centered around the Human Creature type placed 10th in a Magic Online Modern Challenge, and the deck appears to have some unique card choices to help fight the current metagame. The decklist clearly is designed to respect a lot of combo decks out there like
Living End

Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
. By combining some newer cards with the nostalgic Humans theme, this deck may be a dark horse in the format.
The Old

It should come as no surprise that the Humans deck is built almost entirely around Creatures. In fact, the only non-Creature spells in the maindeck are four copies of Aether Vial. For anyone who has played with the card, Aether Vial is a fantastic turn one play for decks with lots of cheap Creatures. Being able to put Creatures into play for free at Instant speed makes it difficult for your opponent to know what’s coming and what to play around.
In the one-drop Creature slot, the deck still makes good use of
Noble Hierarch

{T}: Add {G}, {W}, or {U}.
and
Champion of the Parish


Whenever another Human you control enters, put a +1/+1 counter on this creature.
to grow the squad, and four copies of
Reflector Mage

Perhaps the most interesting part of the deck is that there are only two copies of
Mantis Rider


Noncreature spells cost {1} more to cast.
, which used to be mainstays in the archetype. Instead, the deck runs some newer cards in these slots that seem like decent upgrades.
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The New

In addition to Thalia’s Lieutenant, the deck now gets to utilize Coppercoat Vanguard. Vanguard is great at keeping the aggression up, and as we will see later, the Ward one ability it grants to your other interactive Humans is a big deal. While it may seem weird that Mantis Rider is not a four-of in the deck,
Adeline, Resplendent Cathar

Adeline's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
gives the card a good run for its money. The ability to go wide with Adeline while simultaneously pumping Champion of the Parish and Thalia’s Lieutenant with the tokens made by Adeline provides a relatively fast clock that’s harder to interact with.
While the deck did not gain as much from Modern Horizons and Modern Horizons Two as some other heavy hitters in the format, it does get to make great use of
Esper Sentinel

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A Plethora of Interaction

While the Humans deck does have a decently fast clock, it’s difficult to beat cards like Fury without adjusting. Luckily, this deck has made a lot of adjustments to the current metagame, especially with regards to combo decks. For starters, this deck runs multiple copies of Lavinia, Azorius Renegade in the maindeck. Lavinia is not only excellent against the various Evoke Elementals from Modern Horizons Two, like Fury, but it also disrupts the Cascade combo decks like
Living End

Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
and
Glimpse of Tomorrow

Shuffle all permanents you own into your library, then reveal that many cards from the top of your library. Put all non-Aura permanent cards revealed this way onto the battlefield, then do the same for Aura cards, then put the rest on the bottom of your library in a random order.
.
In addition to Lavinia, this deck plays Annointed Peacekeeper and sideboard
Meddling Mage

Spells with the chosen name can't be cast.
, each meant to prevent the opponent from executing their gameplan. To help against opposing board wipes, the deck runs another card from March of the Machine: The Aftermath besides Coppercoat Vanguard:
Jirina, Dauntless General

Sacrifice Jirina: Humans you control gain hexproof and indestructible until end of turn.
. Jirina is a two-drop that helps protect your more important threats and disruptive elements from removal, and even exiles your opponent’s graveyard to boot. All these different disruptive elements really give the deck a lot of tools and options to fight in different metagames, and because of the deck’s five-color manabase, all of this Human-centric interaction is on the table.
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The Manabase

The most interesting aspect of this deck is certainly the fact that the deck is five-color. This is a big reason why the deck runs almost no non-Creature spells, as the manabase does not help cast them. Not only does the deck run Cavern of Souls as a great way to blank opposing Counterspells, including
Chalice of the Void

Whenever a player casts a spell with mana value equal to the number of charge counters on this artifact, counter that spell.
, but it also runs
Secluded Courtyard

{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
and
Unclaimed Territory

{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
to help maximize the ability to cast Creatures of all colors. Beyond that, the deck runs a bunch of the Modern Horizons Lands that can be cashed in later for cards and a couple Basic Lands. Being able to cash in Lands for additional cards as an Aether Vial deck is huge, since Vial lets you operate on a low Land count.
Of course, running a five-color manabase does come with its drawbacks. If you can keep the board relatively clear by removing early threats from the Humans deck, slamming a
Blood Moon

Still, this deck is fast, interactive, and surprisingly resilient. The deck can still beat Blood Moon by either landing Aether Vial or simply getting an early board presence quickly. In fact, the deck runs a couple copies of Magus of the Moon too, with the intention of getting on the board and then landing Magus once the opponent is on the backfoot. This deck has a lot of tools to fight different types of decks, and if players aren’t prepared, they might get run over by a bunch of Humans.
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