At this point, if you’ve been following Pioneer, it’s no surprise that Vein Ripper Vein Ripper Vein Ripper Flying
Ward—Sacrifice a creature.
Whenever a creature dies, target opponent loses 2 life and you gain 2 life.
is a messed-up Magic card. Its printing in Murders at Karlov Manor helped singlehandedly revive the Vampires archetype. Its Ward ability makes it very difficult for many decks to answer, especially when it comes down turn three off of Sorin, Imperious Bloodlord Sorin, Imperious Bloodlord Sorin, Imperious Bloodlord +1: Target creature you control gains deathtouch and lifelink until end of turn. If it's a Vampire, put a +1/+1 counter on it.
+1: You may sacrifice a Vampire. When you do, Sorin deals 3 damage to any target and you gain 3 life.
−3: You may put a Vampire creature card from your hand onto the battlefield.
.

This deck has completely warped the Pioneer metagame as a result. It has also been completely dominant in Explorer on MTG Arena.

Interestingly, with how potent the Sorin+Vein Ripper combination is, some players have even been trying it out in Modern. In fact, this weekend, these two cards made top eight of a Magic Online Modern Challenge with 112 players!

Not only that, but the supporting cast is very intriguing and extremely different than in Pioneer. Fable of the Mirror-Breaker Fable of the Mirror-Breaker Fable of the Mirror-Breaker (As this Saga enters and after your draw step, add a lore counter.)
I — Create a 2/2 red Goblin Shaman creature token with "Whenever this token attacks, create a Treasure token."
II — You may discard up to two cards. If you do, draw that many cards.
III — Exile this Saga, then return it to the battlefield transformed under your control.
is nowhere to be found, and there is only one other Vampire Creature featured besides Vein Ripper. While this may seem strange, the way the deck is structured makes a lot of sense.

Vampires Package

Vein Ripper

As mentioned, the stars of the show in this deck are Sorin and Vein Ripper. The goal is to set up a turn where you can cast Sorin and immediately use its -3 ability to put Vein Ripper into play. Even in a Modern environment, a lot of decks will have trouble dealing with this. Solitude Solitude Solitude Flash
Lifelink
When this creature enters, exile up to one other target creature. That creature's controller gains life equal to its power.
Evoke—Exile a white card from your hand.
is an effective answer, but most of the other common removal spells in the format like Lightning Bolt Lightning Bolt Lightning Bolt Lightning Bolt deals 3 damage to any target. and Fatal Push Fatal Push Fatal Push Destroy target creature if it has mana value 2 or less.
Revolt — Destroy that creature if it has mana value 4 or less instead if a permanent left the battlefield under your control this turn.
won’t cut it.

Where the Modern deck begins to separate itself from its Pioneer counterpart is with its Vampire selection. The Pioneer deck makes use of a large number of other Vampires, including Bloodtithe Harvester Bloodtithe Harvester Bloodtithe Harvester When this creature enters, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")
{T}, Sacrifice this creature: Target creature gets -X/-X until end of turn, where X is twice the number of Blood tokens you control. Activate only as a sorcery.
and Dusk Legion Zealot Dusk Legion Zealot Dusk Legion Zealot When this creature enters, you draw a card and you lose 1 life. . In Modern, only playsets of Vein Ripper and Bloodghast Bloodghast Bloodghast This creature can't block.
This creature has haste as long as an opponent has 10 or less life.
Landfall — Whenever a land you control enters, you may return this card from your graveyard to the battlefield.
are showcased along with a few copies of Mutavault Mutavault Mutavault {T}: Add {C}.
{1}: This land becomes a 2/2 creature with all creature types until end of turn. It's still a land.
.

Bloodghast is an extremely strong card with Sorin given its recursive nature. If you have excess Lands, you can keep sacrifice Bloodghast to do a nice Lightning Helix Lightning Helix Lightning Helix Lightning Helix deals 3 damage to any target and you gain 3 life. impression and bringing it back. Still, there is a noticeable decrease in the Vampire subtheme. Instead, this deck is much more reliant on finding Vein Ripper. As such, Profane Tutor Profane Tutor Profane Tutor Suspend 2—{1}{B} (Rather than cast this card from your hand, pay {1}{B} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Search your library for a card, put that card into your hand, then shuffle.
plays a huge role in helping you assemble your combo. The One Ring The One Ring The One Ring Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
, unsurprisingly, is excellent here, digging you closer towards your win conditions.

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Maximizing Smallpox

Scion of Draco

Beyond just the cool interactions with Sorin, there’s another reason why Bloodghast is an important piece of the puzzle. Its ability to come back from the dead repeatedly works exceptionally well with Smallpox Smallpox Smallpox Each player loses 1 life, discards a card, sacrifices a creature of their choice, then sacrifices a land of their choice. and Liliana of the Veil Liliana of the Veil Liliana of the Veil +1: Each player discards a card.
−2: Target player sacrifices a creature.
−6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of their choice.
. Smallpox is a card that has had its time in the spotlight in Modern before but has been nearly nonexistent in recent years. If there was ever a time for the card to make a resurgence, though, now would be the time.

Currently, the combination of Leyline of the Guildpact Leyline of the Guildpact Leyline of the Guildpact If this card is in your opening hand, you may begin the game with it on the battlefield.
Each nonland permanent you control is all colors.
Lands you control are every basic land type in addition to their other types.
and Scion of Draco Scion of Draco Scion of Draco Domain — This spell costs {2} less to cast for each basic land type among lands you control.
Flying
Each creature you control has vigilance if it's white, hexproof if it's blue, lifelink if it's black, first strike if it's red, and trample if it's green.
has taken the Modern format by storm. With Leyline in play, Scion can be reliably cast on turn two and is incredibly difficult to interact with. It’s evasive, has Lifelink making it tough to race, and has Hexproof, meaning traditional removal spells are off the table. With this in mind, cards like Pick Your Poison Pick Your Poison Pick Your Poison Choose one —
• Each opponent sacrifices an artifact of their choice.
• Each opponent sacrifices an enchantment of their choice.
• Each opponent sacrifices a creature with flying of their choice.
that can make the opponent sacrifice Scion are on the rise.

Smallpox takes this strategy to the next level. Not only can it get rid of Scion, but forcing the opponent to sacrifice a Land in their five-color deck can be backbreaking. Obviously, the downside of Smallpox is that the card is symmetrical. However, adding Bloodghast and Flagstones of Trokair Flagstones of Trokair Flagstones of Trokair {T}: Add {W}.
When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
into the mix makes things a lot less painful for you. This deck plays a few copies of Shadowy Backstreet Shadowy Backstreet Shadowy Backstreet ({T}: Add {W} or {B}.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
which can be grabbed when sacrificing Flagstones.

Beyond that, this deck plays the usual one-mana interactive suite in Thoughtseize Thoughtseize Thoughtseize Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life. and Fatal Push Fatal Push Fatal Push Destroy target creature if it has mana value 2 or less.
Revolt — Destroy that creature if it has mana value 4 or less instead if a permanent left the battlefield under your control this turn.
. Thoughtseize and Smallpox are great at keeping the opponent off-balance, and slamming a Sorin is a great way to punish your opponent for stumbling.

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Strengths and Weaknesses

Urza's Tower

All things considered, even though this deck is new and underrepresented in Modern, it has a lot of the tools necessary to fight against the top decks of the format. Smallpox is an excellent card against Scion of Draco decks, but it also heavily punishes decks that rely on specific Lands, such as mono-green Tron and Amulet Titan.

That’s an area where this deck has a big edge over traditional mono-black Cabal Coffers Cabal Coffers Cabal Coffers {2}, {T}: Add {B} for each Swamp you control. decks. Not only can Smallpox be backbreaking, but being able to follow up with Sorin and Vein Ripper can close the game quickly before the opponent can rebuild.

Smallpox can even answer enormous copies of Murktide Regent Murktide Regent Murktide Regent Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Flying
This creature enters with a +1/+1 counter on it for each instant and sorcery card exiled with it.
Whenever an instant or sorcery card leaves your graveyard, put a +1/+1 counter on this creature.
that could otherwise brawl with Vein Ripper. Vein Ripper’s life drain ability can make it very tough for Golgari Yawgmoth, Thran Physician Yawgmoth, Thran Physician Yawgmoth, Thran Physician Protection from Humans
Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card.
{B}{B}, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
decks to execute their combo. Meanwhile, Sorin is a complete nightmare for decks like Burn or Prowess that rely on damage output.

That isn’t to say this deck doesn’t have its weaknesses. Without Sorin, this deck does not apply early pressure. This makes the deck quite reliant on finding Smallpox to fight against Tron and Amulet Titan, even if that particular card is excellent.

Four-color Omnath, Locus of Creation Omnath, Locus of Creation Omnath, Locus of Creation When Omnath enters, draw a card.
Landfall — Whenever a land you control enters, you gain 4 life if this is the first time this ability has resolved this turn. If it's the second time, add {R}{G}{W}{U}. If it's the third time, Omnath deals 4 damage to each opponent and each planeswalker you don't control.
shells can be rather problematic, too. Wrenn and Six Wrenn and Six Wrenn and Six +1: Return up to one target land card from your graveyard to your hand.
−1: Wrenn and Six deals 1 damage to any target.
−7: You get an emblem with "Instant and sorcery cards in your graveyard have retrace." (You may cast instant and sorcery cards from your graveyard by discarding a land card in addition to paying their other costs.)
lines up nicely against Smallpox, and Solitude is a great answer to Vein Ripper (you can Evoke Solitude and still sacrifice it to pay for Vein Ripper’s Ward ability).

Given how popular Leyline and Scion are, this deck still seems like a solid metacall. If you’re tired of getting cheesed by these cards, definitely consider giving this deck a shot.

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