Commander is MTG’s largest and most popular format. It’s primarily casual, allowing players to find games at varying power levels, enabling whatever wacky idea they want to play. Looking at some of the more powerful Commander cards printed in recent times, like Dockside Extortionist Dockside Extortionist Dockside Extortionist When this creature enters, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. (Treasure tokens are artifacts with "{T}, Sacrifice this token: Add one mana of any color.") and Smothering Tithe Smothering Tithe Smothering Tithe Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") , it’s clear that Treasure Tokens are a potent tool. Some of these were even recently reprinted, suggesting that many players will have these cards in their arsenal. This is only making Treasure hate more desirable.

Treasure Tokens are artifacts with a one-time ability that allows them to sacrifice themselves for one mana. This is becoming an incredibly rampant effect that is being printed in every single recent expansion. Winning with a card like Revel in Riches Revel in Riches Revel in Riches Whenever a creature an opponent controls dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
At the beginning of your upkeep, if you control ten or more Treasures, you win the game.
has become far too easy. The reality is that Treasure tokens, when granted in ridiculous quantity, can give a player an advantage so heavy that they run away with the game.

There are ways to deal with these pesky treasure chests, but most are a little unconventional. There are likely some more to come in the future, but there are already some good options. Here, we shall suggest ten different options that will, at worst, allow you to keep up with Treasures and, at best, totally turn them off!

10. Artifact Board Wipes

hurkyl's recall
meltdown

There are a lot of cards that fit under this umbrella, but these are some of the most mana-efficient options that will destroy all Treasure Tokens that may be plaguing your Commander game’s board state. These aren’t permanent solutions to Treasure Tokens throughout a game but will punish an opponent greedily accumulating a hoard.

9. Eye of Singularity

eye of singularity

This is an incredibly ironic card to be showing up on a list for a singleton format. Eye of Singularity Eye of Singularity Eye of Singularity When this enchantment enters, destroy each permanent with the same name as another permanent, except for basic lands. They can't be regenerated.
Whenever a permanent other than a basic land enters, destroy all other permanents with that name. They can't be regenerated.
is excellent for ruining players who somehow have multiple nonbasic permanents with the same name in Commander, like Persistent Petitioners Persistent Petitioners Persistent Petitioners {1}, {T}: Target player mills a card. (They put the top card of their library into their graveyard.)
Tap four untapped Advisors you control: Target player mills twelve cards.
A deck can have any number of cards named Persistent Petitioners.
or Relentless Rats Relentless Rats Relentless Rats This creature gets +1/+1 for each other creature on the battlefield named Relentless Rats.
A deck can have any number of cards named Relentless Rats.
. The same works for Treasure Tokens. Unfortunately, past this niche use, Eye of Singularity is ironically terrible in Commander. The downside with Eye of Singularity is that a crafty player can still use their one Treasure Token to gain an advantage. Still, abilities that create multiple tokens like Dockside Extortionist Dockside Extortionist Dockside Extortionist When this creature enters, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. (Treasure tokens are artifacts with "{T}, Sacrifice this token: Add one mana of any color.") will be scrapped.

8. Veridian Revel

veridian revel

Veridian Revel is the Treasure hate card that everyone knows about. Turning your opponent’s Treasure Tokens into card advantage is an incredible effect to have access to. The downsides? Your opponents still get the Treasure Tokens and can gain explosive benefits from them. At least you can keep up, though!

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7. Kill Switch

Kill Switch

Keeping your opponent’s Treasure Tokens tapped with Kill Switch Kill Switch Kill Switch {2}, {T}: Tap all other artifacts. They don't untap during their controllers' untap steps for as long as this artifact remains tapped. can be tricky if they constantly create new ones. Kill Switch is, however, undeniably an option to keep Treasure Tokens turned off. It’s difficult for opponents to use a Treasure Token’s ability if they can’t tap it. As mentioned, the disadvantage with Kill Switch is that it will not immediately tap newly created Treasure Tokens. The upside is that you can manipulate Kill Switch’s ability to affect your artifacts much less than your opponent’s.

6. March of the Machines

march of the machines

This win condition for artifact-themed Commander decks is also unintentionally a fantastic way to hose Treasure Tokens for everyone. Because March of the Machines March of the Machines March of the Machines Each noncreature artifact is an artifact creature with power and toughness each equal to its mana value. (Equipment that's a creature can't equip a creature.) turns non-creature artifacts into creatures with power and toughness equal to their Mana Value, Treasure Tokens, being tokens, will turn into 0/0s and immediately perish. You won’t even have a chance to tap them since they die on entry. The downsides are obvious; an opposing artifact deck could win the game by attacking for lethal, or your artifacts could be destroyed by a common board wipe aimed at creatures like Damnation Damnation Damnation Destroy all creatures. They can't be regenerated. . If you do not have other synergies with this card, you may want to consider something else.

5. Energy Flux/Kataki, War’s Wage

energy flux
kataki, war's wage

We’re convinced that Energy Flux is one of the best hidden gems in Commander. Nothing good can come from a Treasure if a tax are imposed on them. The whole point of Treasures is to provide a quick burst of mana. This becomes completely nullified if you need to pay mana to keep them around. The downside with these cards is that you will be just as affected by your opponents. If you’re looking to take care of cards like Sol Ring Sol Ring Sol Ring {T}: Add {C}{C}. and Mana Crypt Mana Crypt Mana Crypt At the beginning of your upkeep, flip a coin. If you lose the flip, this artifact deals 3 damage to you.
{T}: Add {C}{C}.
, these are fantastic options. Just make sure that you don’t hurt yourself too much in the process. Doing so ruins the whole purpose of these cards.

4. Crafty Cutpurse

crafty cutpurse

Crafty Cutpurse Crafty Cutpurse Crafty Cutpurse Flash
When this creature enters, each token that would be created under an opponent's control this turn is created under your control instead.
is specifically for those Dockside Extortionist Dockside Extortionist Dockside Extortionist When this creature enters, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. (Treasure tokens are artifacts with "{T}, Sacrifice this token: Add one mana of any color.") -like effects. This card enters the battlefield and steals any tokens an opponent would create throughout a turn. Crafty Cutpurse can play double duty if you’re also looking for a solution to Scapeshift Scapeshift Scapeshift Sacrifice any number of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle. Field of the Dead Field of the Dead Field of the Dead This land enters tapped.
{T}: Add {C}.
Whenever this land or another land you control enters, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.
shenanigans. The downside of this card is that it’s only a temporary solution, but depending on how big the advantage is, stealing it may win you the game anyway.

3. Stony Silence/Collector Ouphe

stony silence

From this point on, the cards mentioned will completely shut down Treasure Tokens as long as they stick around. Collector Ouphe Collector Ouphe Collector Ouphe Activated abilities of artifacts can't be activated. and Stony Silence Stony Silence Stony Silence Activated abilities of artifacts can't be activated. do the same thing – prevent any artifact’s activated abilities from being activated. Treasure Tokens fall under this category, so they will become useless (unless someone should use them for improvising or something). The downside is that your artifacts will suffer the same oppression.

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2. Yasharn, Implacable Earth

yasharn, implacable earth

Why is Yasharn ranked higher than Stony Silence? It’s a little easier to get rid of and stops fewer abilities, but this alone makes it more applicable in common Commander decks. This won’t turn off every artifact, but it will hose Treasure Tokens since they need to be sacrificed to work. Additionally, Yasharn can help prevent its caster from flooding by fetching a Plains and a Forest. Finally, Yasharn is fantastic at shutting down aristocrat synergies (which are rather popular) and life loss activated abilities like Bolas’s Citadel Bolas’s Citadel Bolas’s Citadel You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
{T}, Sacrifice ten nonland permanents: Each opponent loses 10 life.
. This could even be used in conjunction with other hate bears to have a consistent way to shut Treasure Tokens down.

1. Karn, the Great Creator

karn, the great creator

Karn, the Great Creator Karn, the Great Creator Karn, the Great Creator Activated abilities of artifacts your opponents control can't be activated.
+1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.
−2: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.
takes first place on this list because it’s one of the few cards that can shut down your opponent’s Treasure Tokens while leaving yours completely unharmed. The downside is that Karn’s other abilities are poor unless you’re exiling many artifacts. You cannot use wish effects in a game of Commander because no sideboards are available. That being said, Karn’s presence alone will severely slow down most opponents and merit a lot of hate pointed in your direction. This card is definitely the most powerful option to shut down Treasure Tokens with… maybe even too powerful.

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