What is Tiny Leaders in Magic: The Gathering? Other than being kind of an entertaining thing to say out loud – try it, it’s a lot of fun – Tiny Leaders is an offshoot of Commander that has players going smaller, rather than bigger.
This makes it a really good entry point for players who like the card selection of Commander over Brawl, but find the idea of shuffling 100 cards a little daunting. It’s also a little bit cheaper too, which is always a nice bonus.
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What is Tiny Leaders in Magic: The Gathering?

Tiny Leaders is a lot like Commander. You have the same general idea, you choose a general to head up your deck and then build a deck in their colors, often around them as a theme, and it’s a singleton format as well.
However, it differs in two major areas. For starters, the decks have to be fifty cards instead of one hundred, which makes it a little easier to manage along with being less expensive, generally speaking. You also have a key difference when it comes to your card selection; you can only choose cards that cost three mana or less to cast.
This makes it all a little bit faster, but it’s no less absurd thanks to the number of cards you can choose from. It’s an interesting format to explore, and while it’s not as well-known as Commander, it can be just as much fun if you and your friends choose to get into it. You also start with twenty-five life, which helps the speed of the format greatly.
Read More: How To Build A Commander Deck For Under Thirty Dollars
What cards are banned in Tiny Leaders?

Tiny Leaders is an odd one, because it states you can’t use Derevi, Empyrial Tactician, Erayo, Soratami Ascendant, or Rofellos, Llanowar Emissary as your commander, but you can have them in your deck.
Alongside that, there’s also a sizeable list of banned cards, which you can see here:
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Ancestral Recall
Ancestral Recall
Target player draws three cards.
- Balance
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Black Lotus
Black Lotus
{T}, Sacrifice this artifact: Add three mana of any one color.
-
Black Vise
Black Vise
As this artifact enters, choose an opponent.
At the beginning of the chosen player's upkeep, this artifact deals X damage to that player, where X is the number of cards in their hand minus 4. - Channel
- Chaos Orb
- Contract From Below
- Counterbalance
- Darkpact
- Demonic Attorney
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Demonic Tutor
Demonic Tutor
Search your library for a card, put that card into your hand, then shuffle.
- Earthcraft
- Edric, Spymaster of Trest
- Falling Star
- Fastbond
- Goblin Recruiter
- Grindstone
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Hermit Druid
Hermit Druid
{G}, {T}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.
- High Tide
- Imperial Seal
- Jeweled Bird
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Karakas
Karakas
{T}: Add {W}.
{T}: Return target legendary creature to its owner's hand. - Library of Alexandria
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Mana Crypt
Mana Crypt
At the beginning of your upkeep, flip a coin. If you lose the flip, this artifact deals 3 damage to you.
{T}: Add {C}{C}. - Mana Drain
- Mana Vault
- Metalworker
- Mind Twist
- Mishra’s Workshop
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Mox Emerald
Mox Emerald
{T}: Add {G}.
- Mox Jet
- Mox Pearl
-
Mox Ruby
Mox Ruby
{T}: Add {R}.
- Mox Sapphire
- Najeela, the Blade Blossom
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Necropotence
Necropotence
Skip your draw step.
Whenever you discard a card, exile that card from your graveyard.
Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step. - Shahrazad
- Skullclamp
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Sol Ring
Sol Ring
{T}: Add {C}{C}.
- Strip Mine
-
Survival of the Fittest
Survival of the Fittest
{G}, Discard a creature card: Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
-
Sword of Body and Mind
Sword of Body and Mind
Equipped creature gets +2/+2 and has protection from green and from blue.
Whenever equipped creature deals combat damage to a player, you create a 2/2 green Wolf creature token and that player mills ten cards.
Equip {2} -
The Tabernacle at Pendrell Vale
The Tabernacle at Pendrell Vale
All creatures have "At the beginning of your upkeep, destroy this creature unless you pay {1}."
-
Time Vault
Time Vault
This artifact enters tapped.
This artifact doesn't untap during your untap step.
If you would begin your turn while this artifact is tapped, you may skip that turn instead. If you do, untap this artifact.
{T}: Take an extra turn after this one. -
Time Walk
Time Walk
Take an extra turn after this one.
-
Timetwister
Timetwister
Each player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)
- Timmerian Fiends
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Tolarian Academy
Tolarian Academy
{T}: Add {U} for each artifact you control.
-
Umezawa’s Jitte
Umezawa’s Jitte
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.
Remove a charge counter from Umezawa's Jitte: Choose one —
• Equipped creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.
Equip {2} -
Vampiric Tutor
Vampiric Tutor
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
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Wheel of Fortune
Wheel of Fortune
Each player discards their hand, then draws seven cards.
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Yawgmoth’s Will
Yawgmoth’s Will
Until end of turn, you may play lands and cast spells from your graveyard.
If a card would be put into your graveyard from anywhere this turn, exile that card instead.
That’s everything you need to know about Tiny Leaders, why not go ahead and see if you can build yourself a deck.
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