Introduction

Magic: the Gathering fans on Reddit are excitedly discussing a creative MTG format called “Wacky Races” that turns Magic into a racing game.

Inspired by the Hanna-Barbera cartoon of the same name from the 1960s, Wacky Races was created in 2016 by the user Perodequeso in a thread on the MTG Salvation forums. The format has come back into the spotlight recently as, on the 25th of March 2023, the user SpiceTrader56 made a thread on Reddit to discuss it.

Described by SpiceTrader56 as “Mario Kart with cardboard”, Wacky Races provides a truly unique way of experiencing Magic: the Gathering.

The Rules

Team Pennant
  1. An object called “The Finish Line” exists on the battlefield, players can attack it.
  2. When an unblocked attack is made against the finish line, the attacking players gain a lap point.
  3. Attacks from sources with double strike provide two lap points.
  4. The first player to reach 10 lap points wins the game.
  5. Players can only attack and block using vehicles.
  6. Any player may block attacks made against the finish line.
  7. Players cannot attack other players, but may attack Planeswalkers they control.
  8. The game can only be won or lost by gaining 10 lap points. Alternative win and loss cards do not end the game. Players do not lose the game for having 0 life or for attempting to draw from an empty library.
  9. Decks contain 60 cards with up to 4 copies of each card permitted. A deck may contain any number of basic lands.
  10. This a multiplayer format, for three or more players.

Ban List

A small pool of cards are banned in the format. These are listed in the original MTG Salvation post.

  • Karn, the Great Creator Karn, the Great Creator Karn, the Great Creator Activated abilities of artifacts your opponents control can't be activated.
    +1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.
    −2: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.
    is banned, assumingly due to its static ability preventing opponents from crewing their vehicle.
  • Vandalblast Vandalblast Vandalblast Destroy target artifact you don't control.
    Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
    is banned due to its ability to destroy all of the vehicles owned by other players.
  • Consulate Crackdown Consulate Crackdown Consulate Crackdown When this enchantment enters, exile all artifacts your opponents control until this enchantment leaves the battlefield. is also banned due to its potential to destroy vehicles en masse.
  • Darksteel Forge Darksteel Forge Darksteel Forge Artifacts you control have indestructible. (Effects that say "destroy" don't destroy them. Artifact creatures with indestructible can't be destroyed by damage.) is banned, because it makes all of its controller’s vehicles indestructible, removing the risk of attacking.

Racing Tips

If you’re interested in trying Wacky Races, here are a few tips to accelerate your game plans.

Driving Too Close To The Sun

Davriel, Soul Broker

Dastardly racers looking to win by any means necessary have numerous tricks they can try in this format.

As life loss is not an issue, cards that cost life have functionally no downside. It is possible to use cards like Necropotence Necropotence Necropotence Skip your draw step.
Whenever you discard a card, exile that card from your graveyard.
Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
, Asmodeus the Archfiend Asmodeus the Archfiend Asmodeus the Archfiend Binding Contract — If you would draw a card, exile the top card of your library face down instead.
{B}{B}{B}: Draw seven cards.
{B}: Return all cards exiled with Asmodeus to their owner's hand and you lose that much life.
, and Griselbrand Griselbrand Griselbrand Flying, lifelink
Pay 7 life: Draw seven cards.
to draw huge numbers of cards. If your deck contains a Reliquary Tower Reliquary Tower Reliquary Tower You have no maximum hand size.
{T}: Add {C}.
or a Spellbook Spellbook Spellbook You have no maximum hand size. you won’t even have to discard these cards at the end of the turn.

Similarly, due to rule eight, Alternative Loss condition cards can now be used with impunity. The pact cycle becomes incredibly good in Wacky Races, with Pact of Negation Pact of Negation Pact of Negation Counter target spell.
At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.
acting as a 0 mana counterspell and Slaughter Pact Slaughter Pact Slaughter Pact Destroy target nonblack creature.
At the beginning of your next upkeep, pay {2}{B}. If you don't, you lose the game.
acting as a 0 mana removal spell.

The pacts are not the only incredibly powerful Alternative Loss cards that Wacky Races empowers. Warrior’s Oath Warrior’s Oath Warrior’s Oath Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. and Final Fortune become functionally colorshifted Time Walks. Chance for Glory is marginally more expensive, but makes all of your creatures indestructible in perpetuity, alongside granting you an extra turn. Glorious End can be used to immediately shut down another player’s turn before they even have a chance to draw.

All of this does, however, defy the spirit of the format completely. Wacky Races is designed as a casual good time where you race themed racing teams against your friends. Building a super-optimized deck loaded with Necropotences and Pacts of Negationwould cost a significant amount of money, and would likely be significantly less fun than playing the format the way it is intended to be played.

If Wacky Racers ever does take off as a format, it will likely require a few revisions to its rules to prevent exploitation alongside a more substantial ban list.

Conclusion

One of the things which is spectacular about Magic: the Gathering is how it is so many different games in one. Wacky Races offers a chance for players to use their Vehicles in new and creative ways. This format is a wonderful experiment, and definitely worth trying out.

Read more: MTG New Nostalgic Commander Sub-Format Gains Popularity

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