As we look ahead towards the new year and the release of the next premier set, Murders at Karlov Manor, it’s important to also recognize how impactful The Lost Caverns of Ixalan was in a multitude of different formats. There have been a ton of breakout cards from the set that revolutionized the metagames of various Constructed formats. This is especially true in Pioneer.
New format all-stars such as
Amalia Benavides Aguirre

Whenever you gain life, Amalia Benavides Aguirre explores. Then destroy all other creatures if its power is exactly 20. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
have showcased just how much the release of a single set can change the distribution of top decks within a given format. Interestingly, though, many of the top performing cards from The Lost Caverns of Ixalan specifically have been uncommons, not rares or mythic rares.
Obviously, we saw an uncommon ultimately get banned in Pioneer in the form of
Geological Appraiser

Cenote Scout

First up, we have Cenote Scout, one of the most hyped uncommons from the set. However, when most players talked about Cenote Scout, it was in the context of Merfolk. After all, Cenote Scout is a strong one-drop in a Merfolk shell. Unfortunately, Merfolk didn’t quite break out in Standard or Pioneer, and in Modern, many players are still opting to stick with a mono-blue shell.
That being said, Cenote Scout still sees regular play in Abzan Amalia combo in Pioneer as a cheap way to ignite the combo. The combo in question relies on two specific cards: Amalia Benavides Aguirre and
Wildgrowth Walker

The key, though, is that you need cheap ways to either gain life or Explore to start the combo.
Prosperous Innkeeper

Whenever another creature you control enters, you gain 1 life.
and
Lunarch Veteran

Disturb {1}{W} (You may cast this card from your graveyard transformed for its disturb cost.)
are the primary go-to cards for this role, but Cenote Scout regularly sees play here as well. Sometimes, it can be correct to use
Chord of Calling

Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
to find Cenote Scout, whether to trigger the combo or simply trigger Wildgrowth Walker to avoid damage-based removal like
Fiery Impulse

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Fiery Impulse deals 3 damage instead.
.
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Spelunking

Next, we have Spelunking, a card that has become a staple in Modern Amulet Titan decks. While it might seem like a poor inclusion considering the context where you also have
Amulet of Vigor


Whenever this creature enters or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.
ahead of schedule.
Primeval Titan is much more threatening when you can reliably give it Haste via
Slayer’s Stronghold

{R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn.
. In some matchups, you may want to find
Simic Growth Chamber

When this land enters, return a land you control to its owner's hand.
{T}: Add {G}{U}.
and
Tolaria West

{T}: Add {U}.
Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with mana value 0, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
with the intention of returning Tolaria West to hand and Transmuting it immediately to find
Summoner’s Pact

At the beginning of your next upkeep, pay {2}{G}{G}. If you don't, you lose the game.
. Amulet of Vigor helps a ton in all scenarios, works well in multiples, and helps enable your fast kills.
Well, when you don’t draw Amulet, or your opponent removes it, having added redundancy is key. Spelunking fills this role nicely, and unlike Amulet, it helps accelerate you towards Primeval Titan on its own even if removed thanks to its enters-the-battlefield effect. Do note that Amulet of Vigor still works with Spelunking in play, as you can choose whether your lands enter tapped or not.
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Deep-Cavern Bat

Deep-Cavern Bat is an exceptional piece of disruption. Don’t let the uncommon rarity fool you, Deep-Cavern Bat is a significant upgrade over many Creatures in the past that can disrupt your opponent’s hand of cards. Compare this to the likes of
Kitesail Freebooter

When this creature enters, target opponent reveals their hand. You choose a noncreature, nonland card from it. Exile that card until this creature leaves the battlefield.
, for instance. Freebooter saw lots of play, even in Modern Humans for quite some time, and Deep-Cavern Bat is way better. Being able to take Creatures is a huge bonus, as is having Lifelink to help in racing situations.
In Standard, the curve of Deep-Cavern Bat into
Raffine, Scheming Seer

Whenever you attack, target attacking creature connives X, where X is the number of attacking creatures. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
is extremely strong. Not only does the Bat protect your Raffine from removal, but Raffine can grow your Lifelinking Bat when you attack, making it nearly impossible for your opponent to race back.
Deep-Cavern Bat has even made its way into Pioneer in a newer version of mono-black aggro. Not only does the Bat add another piece of disruption alongside
Thoughtseize


{4}{B}{B}{B}, Discard X cards: Exile the top X cards of target opponent's library. You may play lands and cast spells from among cards exiled this way without paying their mana costs.
. Gix plays a similar role in this deck to Raffine in Standard, and once again, Deep-Cavern Bat does a great job paving the way for you to land your powerful three-drop.
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Dauntless Dismantler

Finally, we have an uncommon with such a powerful effect that it routinely sees play in both Vintage and cEDH! This card is none other than Dauntless Dismantler. Dauntless Dismantler does a couple things that are extremely powerful in environments with lots of fast mana. First things first, it makes all of your opponent’s Artifacts enter the battlefield tapped. In a format with various Moxen,
Black Lotus

Furthermore, because you also have access to these powerful Artifacts, it’s easy to accelerate out Dauntless Dismantler turn one, which can be devastating to the opponent, especially when on the play. That’s not all, though. You can also use its activated ability to blow up opposing Artifacts. In most cases, you will use this ability with X=0, paying a single white mana to blow up opposing Moxen, as well as other niche targets like Constructs from
Urza’s Saga

I — This Saga gains "{T}: Add {C}."
II — This Saga gains "{2}, {T}: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost {0} or {1}, put it onto the battlefield, then shuffle.
or Artifact Lands.
The fact that this card has so much utility for only two mana makes it very strong. Add on the fact that it dodges removal like
Lightning Bolt

Each of these uncommons have their own unique play patterns and uses and see play from Standard all the way down to Vintage. This truly showcases just how impactful The Lost Caverns of Ixalan was as a set across lots of Constructed formats.
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