The Lost Caverns of Ixalan has been available on Magic Online for roughly a week, and it appears that a handful of new cards have completely warped the Pioneer metagame. Before release, there was a ton of talk about a handful of unique additions to the format.
Cavern of Souls

{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
seemed like a major upgrade for decks like mono-white Humans, while
Get Lost

Beyond some upgrades to well-established archetypes, players were also excited to test the new
Amalia Benavides Aguirre

Whenever you gain life, Amalia Benavides Aguirre explores. Then destroy all other creatures if its power is exactly 20. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Explore combo deck. This deck was designed to use Amalia alongside
Wildgrowth Walker

As it turns out, an archetype that was low on our radar has completely taken over Pioneer and Historic on MTG Arena. This archetype relies on new cards with the powerful “Discover” mechanic. Up to this point, there seems to be two different versions of Discover combo. One variant uses
Quintorius Kand

+1: Create a 3/2 red and white Spirit creature token.
−3: Discover 4.
−6: Exile any number of target cards from your graveyard. Add {R} for each card exiled this way. You may play those cards this turn.
and
Spark Double



Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
.
Both versions are extremely strong. In fact, the finals of the Magic Online Pioneer Showcase Challenge with over 400 players featured both decks going head-to-head. It’s clear that this strategy is extremely powerful. The question is, though, is Discover a “broken” mechanic or are there reasonable ways to fight against it? To answer this question, we first need to look at what makes Discover such an absurd mechanic in the first place.
Abusing Discover

Whether you are playing the Discover combo version with Quintorius or Geological Appraiser, your goals are quite similar. Once you are able to resolve one of your Discover win conditions, if the opponent cannot interact with you, winning the game is typically trivial. With Quintoirus, you simply use the Planeswalker’s -3 ability to find
Clone

With Geological Appraiser, you will either hit
Glasspool Mimic


Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
off of the trigger. Once Evolution is cast, you find
Trumpeting Carnosaur

When this creature enters, discover 5.
{2}{R}, Discard this card: It deals 3 damage to target creature or planeswalker.
, keep the Discover train rolling until you have a big board, then finally grab
Doomskar Titan

Foretell {4}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
with the last copy of Evolution and attack for the win. Both variants of the archetype are strong, and each have different things going for them.
For the Geological Appraiser deck, executing the combo can be done as early as turn three. This is a turn faster than Quintorius combo. The Geological Appraiser version, therefore, relies a bit more on speed, using cards like
Magma Opus

{U/R}{U/R}, Discard this card: Create a Treasure token.
to make Treasures to accelerate your gameplan. In the case of the Quintorius deck, the deck utilizes more interactive cards like
Leyline Binding

Domain — This spell costs {1} less to cast for each basic land type among lands you control.
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
and
Virtue of Persistence


Both Pioneer decks essentially have eight primary win conditions: four copies of Trumpeting Carnosaur and four copies of either Appraiser or Quintorius (in Historic, players get to add
Pantlaza, Sun-Favored

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Disruption

The first type of disruption that can be quite effective against these strategies is counter magic. One major difference between Discover and Cascade as that Discover is not a cast trigger. This means that, as long as you counter the original Discover spell, your opponent won’t get any Discover triggers. Counterspells like
Disdainful Stroke

For instance, running Creature-based interaction may sound reasonable in theory, but is much easier for either Discover combo deck to answer. Cards like
Strict Proctor

Whenever a permanent entering causes a triggered ability to trigger, counter that ability unless its controller pays {2}.
can stop Carnosaur or Appraiser from letting your opponent Discover in the first place. Similarly, because they are ultimately casting the cards they Discover into from exile, cards like
Archon of Emeria

Each player can't cast more than one spell each turn.
Nonbasic lands your opponents control enter tapped.
can be effective. The issue is that there are a multitude of answers to these cards available for Discover combo players.
Trumpeting Carnosaur alone can be discarded to deal three damage to a Creature. Sure,
Eidolon of Rhetoric


Domain — This spell costs {1} less to cast for each basic land type among lands you control.
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
or Consign//Oblivion. Neither are non-Creature pieces of interaction, such as
Damping Sphere

Each spell a player casts costs {1} more to cast for each other spell that player has cast this turn.
. Counterspells get around all of these cards, and because of the mana value restrictions associated with Discover combo, there’s no need to fear something cheap like
Mystical Dispute

Counter target spell unless its controller pays {3}.
that could help push the combo through.
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Adding Pressure

The concern with only relying on Counterspells, though, is that in games two and three, your opponent will almost certainly be prepared. Many Discover combo decklists are already jamming
Thought Distortion

Target opponent reveals their hand. Exile all noncreature, nonland cards from that player's hand and graveyard.
and
Chandra, Awakened Inferno

+2: Each opponent gets an emblem with "At the beginning of your upkeep, this emblem deals 1 damage to you."
−3: Chandra deals 3 damage to each non-Elemental creature.
−X: Chandra deals X damage to target creature or planeswalker. If a permanent dealt damage this way would die this turn, exile it instead.
as backbreaking, uncounterable cards. This is a big problem for decks like Azorius control that would normally try to sit back on
Teferi, Hero of Dominaria

−3: Put target nonland permanent into its owner's library third from the top.
−8: You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls."
and simply try to counter any relevant Discover card played.
This doesn’t mean that counter spells aren’t solid pieces of disruption, though. It just means that you may need to back them up with pressure. For decks like Azorius control, if you know your Discover opponent will be packing these uncounterable six-mana cards, consider jamming extra threats in your sideboard that could help win the game in short order. Cards like Brimaz, King of Orsekos can close the game surprisingly quickly and don’t die to Carnosaur. You just have to be careful not to tap too low on mana and risk losing to the combo. Otherwise,
Narset’s Reversal

Flash threats like
The Wandering Emperor

As long as The Wandering Emperor entered this turn, you may activate her loyalty abilities any time you could cast an instant.
+1: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn.
−1: Create a 2/2 white Samurai creature token with vigilance.
−2: Exile target tapped creature. You gain 2 life.
are even better, because they allow you to hold up counter magic, then add unexpected pressure to the board if the opponent doesn’t play anything problematic. This is a big reason why Azorius Spirits is kind of a nightmare matchup for Discover combo. Spirits is full of efficient interaction, Flash threats, and a rather quick clock.
If you lean even heavier on pressure, you may be able to race these Discover combo decks with less specific hate pieces. Decks like mono-red aggro, for example, can put immense pressure on the opponent in short order. This pressure, combined with cheap burn spells like
Play with Fire


Whenever a player casts a spell, if no mana was spent to cast that spell, this enchantment deals 5 damage to that player.
{R}: Your opponents can't gain life this turn.
that punishes the opponent for playing cards for free and you’ve got a gameplan.
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Surprising Resilience

What makes Discover combo so threatening, though, is that many decks simply can’t commit this level of pressure and interaction without hindering their overall gameplan. Decks like
Lotus Field

This land enters tapped.
When this land enters, sacrifice two lands.
{T}: Add three mana of any one color.
combo, for example, can have trouble disrupting the Discover deck while also developing their mana. While decks like Rakdos midrange do have
Thoughtseize

Discover combo is simply too fast and too consistent for most archetypes to fight without lots of specific interaction for the matchup. Some decks may have to give up a lot of sideboard slots just to help fight the Discover matchup, which can make other matchups worse.
Azorius Spirits, which has a naturally solid advantage against Discover combo, has a pretty tough time against Izzet Phoenix and Boros Convoke, which are still quite popular. In this sense, simply playing a deck entirely geared towards beating Discover combo isn’t foolproof. For an archetype predicated on resolving somewhat clunky cards, this strategy is significantly more resilient than we initially thought. If you want to beat it, you definitely need to come prepared.
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